A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.Ĭan move cardinally every beat, pursuing the player. Can phase through walls and is protected when inside the wall. If the nearest tar pit is frozen, it will not move.Ĭan move cardinally every beat, pursuing the player.
![crypt of the necrodancer amplified price crypt of the necrodancer amplified price](https://img.gg.deals/b6/5e/3a05e2a6458d373f20a7d4fedfbbbd53963b_1920xt1080_S1000.jpg)
When outside of tar, continues pursuing the player, attemping to grab and drag them to the nearest tar pit (like monkeys, this grabbing protect damage from explosives and fireblast) if successful, deals damage every second beat.
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Becomes visible if the player is within a 2 tile radius (excluding corners) of it and appears in full view if adjacent to the player (cannot be attacked unless recently escaped from tar). During its beat, attacks (if the player is one tile away) or uses a wind spell (if the player is two tiles away) to draw them one tile closer. When afflicted with Fear, attacks every beat.Ĭan move cardinally every second beat, pursuing the player. Emits spores on the tiles around it every fourth and third beat for the normal and Purple Mushroom respectively. Cannot be killed in one hit only ever takes one damage per hit. Explodes (3x3 area) three beats after receiving damage or upon death. Can only attack or be attacked when above surface (when adjacent to the player). Can destroy walls with 2 and pursue from far away.Ĭan move cardinally every beat while underground, pursuing the player and destroying any traps and gold along its way. Mirrors the player's movement, looks like player character or player 1 in local co-op.Ĭan move cardinally every fourth beat, pursuing the player. Shield is lost when damage dealt is equal to or greater than their max HP. Can be attacked like normal from their sides/behind and lose their shield along with their head when reduced to one HP. Behaves identically to their non-shielded variety but will block attacks in front of it, suffering knockback but no damage.
![crypt of the necrodancer amplified price crypt of the necrodancer amplified price](https://i.ytimg.com/vi/UDrzmhKyMK0/maxresdefault.jpg)
Strikes terrain it hits with 2 (4 for "lords").Ī Skeleton with a shield. When it hits an obstruction, it is stunned for two beats. While curled, it is protected from harm, but any impact will alter its direction. Stationary until it sees the player up to six tiles away cardinally, upon which it will curl up and roll in that direction every beat. A Monocle shows where they will spawn, while the Nazar Charm prevents it altogether.Ĭan move every second beat in a straight line (either vertical or horizontal), moving in the opposite direction if it encounters an obstruction (attacks if player). They appear an even number of spaces away from the player. Can spawn starting on 1-2.Ĭan move cardinally every beat, pursuing the player. Has no movement pattern, but still susceptible to fear.Ĭan move every second beat, jumping vertically between two tiles.Ĭan move every beat, jumping clockwise in a 2 by 2 square. Their decapitated bodies are affected by directional trap tiles and can still harm the player via collision.
![crypt of the necrodancer amplified price crypt of the necrodancer amplified price](https://eip.gg/wp-content/uploads/2020/01/Crypt-of-the-NecroDancer-Amplified-Release-Header.jpg)
When reduced to 1 HP, yellow and black skeletons lose their head and run away from the last attack, moving in that direction every beat. White Monkeys spawn only on 1-3, and sustain knockback when damaged.Ĭan move cardinally every second beat, pursuing the player. Killing a monkey while grabbed does not count as a kill toward e.g. While grabbed, the player is protected from explosives and fireballs, whose damage will be dealt to the monkey instead. This grabbing also breaks the Groove Chain. Grabs the player and prevents movement until killed (does not require weapon). Stationary and cannot be attacked unless the player has their back turned.Ĭan move cardinally every beat, pursuing the player. Does not appear when playing as Bolt, Aria, or Coda.Ĭan move cardinally every beat, pursuing the player. Can move in a random cardinal direction every second beat.Ĭan move in a random cardinal direction every beat.